Note: The same should be done by all team members when they pull commits with major changes.
Avoid Version Control Inclusion: Exclude the Library
folder from version control systems like Git or SVN. Including it can lead to unnecessary bloat and potential conflicts. Github provides the latest .gitignore file suggested for Unity projects.
# Unity generated folders
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
# Autogenerated VS/JetBrains Rider files
.vscode/
*.csproj
*.unityproj
*.sln
*.user
...
Safe Deletion: You can safely delete the Library
folder when the project is closed. Unity will regenerate it upon reopening. This is a common technique to resolve issues. Whenever you encounter package-related compilation issues, you may try to reload said packages in the editor, delete the PackageCache
folder, or the Library
folder entirely.
Unity Version Upgrades: Upgrading Unity to a newer version often changes how assets are processed. Keeping an old Library
folder before a version update can cause errors and leaves unused data behind. We recommend deleting it before major version upgrades to avoid compatibility issues and to reduce the amount of unused data in it.
Regular Maintenance: Periodically clearing the Library
folder can help resolve persistent issues and ensure a cleaner working environment. Sometimes the Library
folder can grow in size and be a multiple of your Assets
folder, especially if you delete and import many assets. However, be prepared for longer loading times after deletion as Unity rebuilds the cache.
By effectively managing the Library
folder, you can optimize your Unity project's performance and save on disk space.